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SPESIALIS KELISTRIKAN MOTOR PROJIE HID KIPROK DC JOGJA. sistem kelistrikan pada sepeda motor teknik sepeda motor. SITUS RESMI Vixion''KIPROK BRUELL APRIL 28TH, 2018 - AMBIL CONTOH KIPROK BEBEK HONDA SUPRA MASALAH KELISTRIKAN MOTOR PERKEMBANGAN TEKNOLOGI MESIN SEPEDA MOTOR SECARA At WWDC 2023, Apple officially unveiled its new Vision Pro headset, which it describes as a “revolutionary spatial computer.” I was in the crowd at today’s keynote when it was announced, and shortly thereafter, I was whisked away on a golf cart to go try out the Apple Vision Pro. When I arrived at the demo building on the far corner of Apple Park, I was then whisked away once again… into an alternate world powered by visionOS. The setup process When I arrived at Apple’s special demo building, I went through the process of being fitted for Vision Pro. This was done using a simple scanning system on an iPhone 14 that was similar to the process of setting up Face ID on a new iPhone. The next step was setting up Spatial Audio, which consisted of scanning my face and both ears. I had some trouble with the Personalized Spatial Audio part of the setup experience, but it didn’t seem to have an impact on the actual Vision Pro experience. The iPhone 14 just didn’t want to scan my left ear for some reason. I wear contacts rather than glasses, so I didn’t have to go through the vision testing portion of the experience. For those who wear glasses, however, Apple had vision test equipment set up. With the boring stuff out of the way, it was time to try the Vision Pro headset itself. I put it on and adjusted the fit to my liking using the Head Band at the top and the flexible strap around the side. It was surprisingly easy to get a snug fit. Using visionOS From there, I started exploring visionOS, the operating system that powers the Vision Pro headset. In my first interaction, visionOS showed Apple’s iconic “Hello” message floating in space. From there, I was taken to the Home View. The home screen is similar to the honeycomb view on the Apple Watch. I used my eyes to move through the grid of apps. visionOS relies entirely on your eyes, hands, and voice for navigation. I didn’t get to try out any of the voice control features, but the eye and hand control gestures were really impressive. A simple tap of your fingers allows you to select an object. You can zoom in by tapping and pinching just like you would on an iPhone, and you can scroll by flicking your wrist. An open-ended flick of your wrist will activate inertia scrolling just like on iPhone, iPad, and Mac. There’s absolutely a learning curve to figuring out how to navigate around visionOS, but even in my 30 minutes with Vision Pro, I became pretty comfortable with most of the gestures. There were a few times that I selected the wrong thing and ended up in the wrong app, but it was easy enough to navigate back to the home screen by simply pressing the Digital Crown. visionOS allows you to open multiple apps and arrange them as you see fit. The interface for doing this is similar to Stage Manager on the iPad, with a “Window Bar” at the bottom of each app to adjust positioning and an arrow in the corner to adjust the size of each app. You can also bring windows closer to you by tapping with your fingers and pulling them closer. I was really impressed with how well Vision Pro was able to see my hands and respond to the gestures. I could have my hands resting on my lap, seemingly out of sight of the headset. Still, Vision Pro could pick up on any gestures and respond instantaneously. But this is also a double-edged sword. One thing Apple explained to me is that there is a challenge to hand-control gestures because the headset has to be able to discern between intentional movements and unintentional movements. This is similar to something like an iPhone display or a Mac trackpad, where the software has to detect intentional vs unintentional movement. For most people, that learning curve is going to be the most challenging aspect of Vision Pro. I have to imagine that the gestures become second nature at some point, but you’ll have to practice to get there. I’m assuming that visionOS will offer a robust user tutorial on the first run when it launches to customers next year. Apple will also offer demos at its retail stores for customers. Content consumption and environments Apple is pitching content consumption as one of the biggest selling points of Vision Pro, and rightfully so. The experience is absolutely incredible. I had the chance to explore a 3D version of Avatar 2 and was blown away by the immersiveness. You can watch content via Vision Pro in a floating window that you can adjust to your liking, and visionOS will automatically dim the area around that window. You can also put the movie in an environment of your choosing. I got to watch a movie using the Cinema Environment, which made it seem like I was watching in a dedicated home theater. The attention to detail was remarkable, down to acoustic-foam-style textures on the ceiling. Watching 3D movies with Vision Pro is proof that 3D movies can be incredibly immersive and downright cool if done right. 3D TVs may have been a short-lived fad, but Vision Pro nails the experience. I also got to watch a clip of an NBA game while wearing Vision Pro, as well as an MLB game. Both of these experiences were incredible. I could look up, down, left, and right and feel as if I was in the stadium, sitting courtside or right alongside the first base line. There was also a clip that was taken inside a music studio with Alicia Keys. I’ve written a lot about how concerts can be a big selling point of Vision Pro, and this demo only further proved that point to me. Apple explained to me that every video I watched was shot in its own custom video format. It hopes that other companies will adopt this format, but as of right now, it had nothing to announce on this front beyond what it showcased with Disney during the keynote. Along the side of the visionOS interface is a menu that expands to show “People, Apps, and Environments.” I chose the Environments option and saw one called “Mount Hood,” which was fully immersive and surrounded me on either side and behind me. This is also one of the times I used the Digital Crown to control my level of immersion. At any point, I could raise my hand it would appear on top of the mixed reality interface. Photos The Photos app is a key part of the Vision Pro experience. You can view your entire Photos library and use gestures to select photos, scroll between photos, zoom in and out, and more. You can view panoramic photos shot on iPhone that wrap all the way around you. I saw two different panoramic iPhone images that were taken in Iceland and on the Oregon coast. Spatial photos and videos are captured via the Vision Pro’s built-in 3D camera. Apple says these are meant to let users “capture, relive, and immerse themselves in favorite memories.” “Every spatial photo and video transports users back to a moment in time, like a celebration with friends or a special family gathering,” Apple explains. During my demo, I saw two spatial videos one taken at a kid’s birthday party and another taken at a campfire. These were both very impressive and did a great job at making it feel as if I was in those memories myself. The demos were admittedly a bit creepy since these weren’t my memories, but it’s easy to see how incredible this feature will be when that changes. FaceTime During my hands-on time with Vision Pro, I took a FaceTime call from someone else in the building who was also wearing Vision Pro. This person was reflected in my Vision Pro view using a Persona, which Apple describes as a digital representation of the person created using machine learning techniques. The Persona was very convincing, but once I started looking more closely, it was clear that it was an artificially generated video. This was especially noticeable around the person’s mouth. While on the FaceTime call, we collaborated on a Freeform document that included a 3D model of an apartment building. I could look inside that model to view specific details about the design, the corners, the furniture, and more. The 3D model took a while to load and was a bit buggy, which led to my overall mixed experience with FaceTime. Comfort and motion sickness Finally, and perhaps most important, there’s the comfort aspect of Vision Pro. As I said at the beginning, the process of getting fitted and putting the headset on is straightforward and easy. But what about actually wearing it? I wore Vision Pro for about 30 minutes, and my experience was overall positive. The fabric is soft and breathable, there’s a lot of padding around the eyes, and it felt snug but not too snug on my head. That being said, it’s definitely on the heavier side of things. I could absolutely see getting tired of wearing it after extended sessions. The overall design and fit reminded me quite a bit of AirPods Max and many of the materials were similar. It’s clear why Apple opted for an external battery pack as well. If the battery pack was integrated into the headset itself, it would be way too heavy and virtually impossible to wear for more than a few minutes at a time. One thing Apple said today is that it only had a small selection of the Light Seal sizes available during these demos. When Vision Pro launches, however, there will be a vast set of Light Seal sizes available. This will help further perfect the comfort for all users. Going into today, I was really concerned about motion sickness while wearing an Apple headset. I get motion sick incredibly quickly in a car or an airplane. But in my 30 minutes wearing Vision Pro, I didn’t experience any motion sickness whatsoever. Apple says that the combination of two 4K displays and incredibly low latency are big factors in preventing people from getting motion sick while wearing Vision Pro. The ability to move in and out of virtual reality and augmented reality also plays a major role in reducing motion sickness and fatigue. Other tidbits One of the most impressive parts of my time with VIsion Pro was the sound quality. The headset features two individually amplified drivers inside each audio pod. Paired with the immersive content, Spatial Audio was stunning. Far better than Spatial Audio today using AirPods. I took part in a one-minute mindfulness meditation that featured immersive animations and guided breathing exercises. I definitely needed this after the two-hour keynote! One of the demos saw me interact with a butterfly, which flew toward me and landed on my hand. There was also an Encounter Dinosaurs interactive experience, during which I walked toward the dinosaur and “touched it.” This was cool but a bit gimmicky. It’s a fun proof of concept for what could be possible in the future, though. I can’t speak to battery life since I only wore Vision Pro for 30 minutes. My headset was connected to the external battery pack, and it didn’t get in my way at all. I was able to get up and move around and just drop the battery pack into my pocket. I didn’t get to try any of the Mac-focused features, but I’m eager to learn more about those in the future. I didn’t get a chance to see anyone else wearing Vision Pro, so I didn’t get to see the EyeSight part of the experience. I saw an Apple Immersive Video demo that wrapped me in a 180-degree view as if I was flying above a city, under the ocean, in a field full of wildlife, and more. Wrap-up When I took Vision Pro off after my 30-minute demo, I felt a bit discombobulated. Not necessarily in a bad way, but it was a feeling I’d never experienced before. I had just experienced something that transported me to another world… while also keeping me somewhat connected to the “real world” around me. Throughout my entire experience with Vision Pro, Apple repeatedly emphasized the various ways the headset keeps you connected to the world around you. For instance, I could look to my left and right to see the two other people in the demo room with me. Another tell-tale sign of Apple’s goals is that nowhere in the press release does Apple even mention the word “headset.” The company instead refers to it as a “spatial computer” and refers to visionOS as “the world’s first spatial operating system.” This is key to the Vision Pro experience, and it’s something that sets Apple apart from other players in this space. The hybrid of virtual and augmented reality strikes a really good balance of immersiveness while keeping you engaged with people around you. In many ways, Vision Pro and visionOS are the culmination of years of AR and VR features that have gradually made their way to the iPhone since ARKit’s introduction in 2017. Apple says that the iPhone is already the largest AR platform in the world, and visionOS takes advantage of many of those features. Do some features of Vision Pro seem gimmicky? Absolutely. But much of what I saw today is proof of just how impressive mixed reality can be when it’s done right, using top-of-the-line hardware and software. As the ecosystem expands, some of the content that may seem gimmicky can be replaced with incredible experiences. The hardware of Vision Pro is absolutely industry-leading. I couldn’t see a single pixel on the 4K displays, and even the edges of the content on either side of me were crisp and clear. The combination of those displays and the powerful M2 and R1 chips inside mean that Vision Pro excels at everything it does. Vision Pro won’t be a runaway success, and I think even Apple knows that. The company likened the $3,500 price to that of the original Mac, which sold for $2,495 in 1984. In 2023 dollars, that would be over $7,000. But even if there aren’t lines wrapping around Apple Stores on launch day, Vision Pro will give Apple a way to get its work in this market out into the wild. Developers can create apps, movie and TV studios can create content, and Apple can learn more about what people want from a product like this. I was a major skeptic of Apple’s plans to enter the VR/AR headset market. Vision Pro is still months away from being ready for prime time, but what I experienced during my hands-on today left me very impressed. I’m excited to see the final product sometime early next year. I’ll have more thoughts on visionOS and Vision Pro later this week when I answer some questions from 9to5Mac readers. Have anything you want to know? Let me down in the comments or on Twitter or Mastodon. Follow Chance Twitter, Instagram, and Mastodon Add 9to5Mac to your Google News feed. FTC We use income earning auto affiliate links. More. Bagimas bro yang pernah mengalami motor vixion tiba tiba mati kemudian pada bagian kelistrikan mati nah apakah kira kira penyebabnya ..? hehe , kalau sudah berbicara mengenai kelistrikan pada motor yang harus di selidiki yaitu pada bagian aki dan kiproknya . 2 Komponen motor tersebut adalah media kelistrikan yang menghasilkan listrik dan juga
No credit No captionTak hanya bodi, mesin dan kelistrikan juga ada perubahan, apa saja? Namun tak hanya bodi, mesin dan kelistrikan juga ada perubahan, apa saja? “Ubahan ada di knalpot dan seting ulang ECU,” lanjutnya. No credit No captionPria yang biasa disapa Abidin ini melanjutkan, untuk knalpot hanya melalui penambahan 3 bahan pada honey comb catalityc converter yang telah ada di V-Ixion sebelumnya. Ketiga, klakson dengan standar R28, dengan rentang kebisingan 93-112 New Vixion Advance tidak dibekali LED Berikut alasan YamahaBro dan sis sekalian….banyak pembaca yang melontarkan pertanyaan apakah New Vixion advance telah dibekali LED?. Dan jawabannya memang tidak sebab generasi ketiga ini bisa dibilang memiliki sorot lampu serta komponen yang sama. Dalam sesi Q and A presscon diSummercon Serpong…..pak Abidin selaku GM service PT YIMM menjawab diplomatis kenapa new Vixion tidak dibekali LED atau light emitting diode.“Saat ini kami memandang belum perlu. Kami percaya paket ini sudah yang terbaik untuk konsumen Yamaha…” serunya. Jika pada waktunya kelak pabrikan memandang LED perlu…siapa tahu teknologi yang sudah diaplikasi pada beberapa skutik tersebut juga dicangkokkan pada harga warna fitur dan original accessories New Vixion Advance5. dan yang terakhir New Vixion Advance warna biru atau yang disebut New Vixion Advance Movistar MotoGP Livery. Selain itu sistem kelistrikan New Vixion Advance menganut sistem DC mirip dengan Yamaha R15 atau Vixion generasi pertama. Dalam standar Euro3 diberlakukan batas kebisingan, karenanya suara knalpot New Vixion Advance lebih kecil dari batas kebisingan standar Euro3 yaitu 77db sedangkan New Vixion Advance 76db. Nah untuk selengkapnya Bro & Sis bisa melihat spesifikasi New Vixion Advance di gambar di bawah ini Dari spesifikasi di atas sepertinya performa mesin New Vixion Advance masih tetap dipertahankan dari versi Vixion sebelumnya. Sebagai contoh, inilah New Vixion Advance yang telah diberi original aksesoris Oiya, mengenai harga New Vixion Advance GP movistar dibandrol dengan harga 24,650jt sedangkan New Vixion Advance warna lainnya dibandrol dengan harga 24,250jt OTR Lampu New Vixion Advance Sudah DC Video dan Cara Kerja Lampu DC Vixion AdvanceYup, sudah melihat langsung, dikabari sama dealer yamaha terdekat dengan tempat kerja kalau motor vixion yang baru sudah ready,yo wes langsung saja meluncur ke dealer tersebut nggak pakai lama. Sampai di dealer langsung pinjam kunci kontak dan menyalakan motor biar nggak langsung dihipupkan dan benar kalau lampu New Vixion Advance sudah arus DC artinya mengambil tegangan dari aki. Pada saat pertama kali kunci kontak di ON maka lampu senja akan menyala baik depan ataupun belakang. Ketika motor distarter atau motor dihidupkan barulah lampu utama menyala Ketika mesin motor dimatikan menggunakan Stop engine killer ternyata lampu masih menyala Lampu akan mati ketika kunci kontak diputar ke off. Nyala lampu ini persis seperti milik Spesifikasi Yamaha Xabre vs Yamaha New V Ixion Advance Lebih Kekar dan ModernIni lebih mahal dari NVA yang versi standarnya dilepas Rp 24,9 juta dan edisi MotoGP dihargai Rp 25,3 juta. DesainDari sisi desain, Yamaha Xabre memiliki tampilan lebih kekar berkat aplikasi basis keluarga Yamaha MT Series. Pelek tersebut dilapis ban bertapak 110/70-17 di depan dan 130/70-17 di belakang. Sedikit berbeda dengan NVA yang masih mengandalkan sok depan teleskopik dan ban standar 90/80-17 depan dan belakang 120/70-17. Karena Xabre sudah dibekali transmisi 6-speed dan NVA tetap konsisten dengan transmisi 5-speed seperti awal kemunculan keluarga Panjang Yamaha Vixion V Ixion dari Generasi Pertama 2007Sejarah panjang yamaha vixion dimulai tahun 2007 saat diluncurkannya vixion generasi pertama. Yamaha Vixion Generasi Ke-1 Tahun 2007-2010Vixion generasi pertama ini diluncurkan pada tahun 2007 di Indonesia. Keunikan dari jenis motor yamaha yang satu ini adalah adanya rangka atau chasis delatbox berwarna silver dilengkapi dengan headlamp bulat. / Transistorized Coil Ignition Digital Battery YTZ4V-MF MF Battery 12V 3 Ah Busi CR8E NGK / U24ESR-N DENSOYamaha Vixion Generasi Ke-2 Tahun 2010-2012Yamaha Vixion yang mulai diluncurkan pada 2010 ini adalah facelift dari Yamaha vixion generasi sebelumnya. Generasi yamaha vixion ini dirilis ke dalam 3 pilihan warna, yaitu striping coklat, merah strip putih serta putih strip hitam.
ElectricalPower System Designer and Project Administrative Assistant. Mar 2018 - Mar 20191 tahun 1 bulan. Surabaya Area, East Java, Indonesia. As a electrical Power System engineer designing electrical power system using ETAP, DigSILENT PowerFactory, and PSS E software for FACTS Devices installation study in Jawa-Bali 500 kV transmission
Live The Legend Yamaha Vixion Overview Specification Films Credit Simulation Big Torque Engine 150cc 4 valves Fuel Injection bertenaga & responsif, lulus uji emisi Euro 3. Assist & Slipper Clutch Fitur assist yang membuat kopling lebih ringan dan fitur slipper clutch membuat perpindahan gigi lebih halus dan akselerasi lebih cepat. Pass Beam & Engine Cut-Off Praktis menggunakan lampu jauh saat memberikan tanda ke pengendara lain & mudah saat mematikan mesin dan menjadi ciri khas motorsport. Double Disc Brake Membuat pengereman optimal dengan cakram pada roda depan dan belakang. Monocross Suspension Motor lebih nyaman saat berkendara. Assist Grip Desain pegangan penumpang menyatu dengan body. Keren dan sporty. Liquid Cooling System Sistem pendingin mesin tipe cairan, suhu mesin stabil & performa maksimal. Sporty Under Cowl Semakin aerodinamis dan keren dengan under cowl membuat tampilan lebih sporty. FORGED PISTON & DIASIL CYLINDER 3x lebih awet, 3x lebih kuat, 3x lebih ringan Digital Speedometer Desain speedometer yang dilengkapi dengan instrumen full digital dengan sapaan humanis "HI BUDDY*". Hazard Lamp Lampu yang berfungsi sebagai tanda keadaan darurat yang dialami pengemudi. Deltabox Frame Rangka Deltabox yang kuat dan kokoh, membuat berkendara lebih percaya diri LED Head Light & Tail Light Desain lampu depan dan belakang menggunakan teknologi LED dengan model yang agresif membuat tampilannya sporty dan aerodinamis. Mesin SISTEM STARTER Electric starter SISTEM PELUMASAN Wet sump KAPASITAS OLI MESIN Total = ;Berkala = L ;Ganti Filter Oli = 1 L SISTEM BAHAN BAKAR Fuel Injection TIPE KOPLING Wet Type Multi-Plate Clutch ; Assist and Slipper Clutch TIPE TRANSMISI Constant mesh 5-speed TIPE MESIN Liquid Cooled 4-stroke, SOHC SUSUNAN SILINDER Single Cylinder DIAMETER X LANGKAH 57 x mm PERBANDINGAN KOMPRESI 1 VOLUME SILINDER cc DAYA MAKSIMUM kW / 8500 rpm TORSI MAKSIMUM Nm / 7500 rpm Dimensi P X L X T Length x Width x Height 1955 x 720 x 1025 mm JARAK SUMBU RODA 1295 mm JARAK TERENDAH KE TANAH 165 mm TINGGI TEMPAT DUDUK 795 mm BERAT ISI 132 Kg KAPASITAS TANGKI BENSIN 12 Liter Rangka TIPE RANGKA Deltabox SUSPENSI DEPAN Teleskopic SUSPENSI BELAKANG Swing Arm TIPE BAN Tubeless BAN DEPAN 90/80-17M/C 46P BAN BELAKANG 120/70-17M/C 58P REM DEPAN Disc brake REM BELAKANG Disc brake Kelistrikan SISTEM PENGAPIAN TCI TIPE BATTERY YTZ4V/GTZ4V TIPE BUSI NGK/CR8E Lihat Spesifikasi Detail *Bisa di setting sesuai nama panggilan Anda, maksimum 6 karakter Credit Simulation Perhitungan ini hanyalah untuk tujuan simulasi saja,untuk perhitungan yang sesungguhnya silahkan menghubungi dealer Yamaha terdekat.
YamahaVixion R, memadukan desain trendi dan teknologi terkini, dengan beragam keunggulan terbaik. SISTEM STARTER: Electric Starter: SISTEM PELUMASAN: Wet Sump: SISTEM BAHAN BAKAR: Fuel Injection: Kelistrikan. TIPE BUSI: NGK/MR8E9: SISTEM PENGAPIAN: TCI: BATTERY: YTZ4V/GTZ4V: Lihat Spesifikasi Detail. Credit Simulation

Apple used the Vision Pro’s $3,499 price tag to give the headset every advantage over the competition. It has dual 4K displays, runs one of the best laptop chips in the business, and comes with sophisticated eye- and hand-tracking technologies. But it also has one advantage money can’t buy Apple’s developer ecosystem. Perhaps the headset’s single biggest advantage will be the ability for iPhone and iPad developers to easily plug their existing apps into the device’s operating system using familiar tools and the system stands in stark contrast to headsets from Meta, Valve, PlayStation, and HTC, which mostly rely on apps and games made in Unity or OpenXR to power their virtual and augmented reality experiences. While some competitors, like the Meta Quest, have key apps like Microsoft Office, Xbox, and Netflix, offerings beyond this are limited. In the several years that Meta’s headset has been out, the Meta Quest Store has only released about 400 games and apps. That isn’t necessarily a bad thing, but it’s a sign that there’s a serious lack of content optimized for other headset ecosystems, though, Apple is promising hundreds of thousands of apps on day one, a feat it’s able to pull off thanks to work on other platforms. Apple will automatically convert iPad and iPhone apps to “a single scalable 2D window” that works on the Apple Vision Pro — with no work required from developers unless they want to make any changes. And for the developers who want to create something new for the headset, Apple is making it easy for those already acquainted with its ecosystem to create apps for visionOS, its new mixed reality operating system.“visionOS is not so different than iPadOS with ARKit”“visionOS is not so different than iPadOS with ARKit, the augmented reality kit that developers have had access to for a couple of years now,” Maximiliano Firtman, a longtime mobile and web developer, tells The Verge. “iOS and iPadOS developers will be able to use their classic UIKit apps, Unity apps, or their more recent SwiftUI apps for visionOS.”The frameworks developers can use to build apps for iOS and iPadOS — SwiftUI, RealityKit, ARKit — have all been “extended for spatial computing,” Apple says, allowing developers to craft immersive AR and VR experiences for the Vision Pro. They can also build their apps with the tools already available to devs, including Xcode and Unity as well as Apple’s upcoming Reality Composer Pro that should let devs “preview and prepare 3D content” for visionOS adds that even though the visionOS software development kit isn’t out yet, web developers can still use “WebXR for immersive web apps and web experiences using Safari on visionOS… as most of the knowledge needed to create apps is already out there.”This means that, in addition to Apple’s native apps, we’ll likely see a lot of iOS and iPadOS apps make their way to the Vision Pro at developers making the jump, Apple is encouraging them to expand what their apps can do. A simple port might display an app on the Vision Pro as a “Window,” creating a floating version in mixed reality. Apps with 3D elements might present content as a “Volume” that adds depth that’s viewable from all angles. More immersive apps might build a “Space” that can take up a user’s entire view.“Apple will want to feature apps that take advantage of the new Volume and Space app paradigms,” Steve Moser, an iOS developer and the editor-in-chief of The Tape Drive, tells The Verge. “I imagine developers will want to quickly recompile their existing iOS and iPadOS apps for visionOS so that they will be on the visionOS AppStore on day one and potentially get an opportunity to be featured by Apple.” This is good news for Apple, which is looking to prime its App Store with services making its headset useful. But the approach falls short in one area where Apple’s competitors are strong gaming. When the device comes out early next year, Apple says it will house over 100 games from its Arcade service, which is a nice perk, but most of these games aren’t built specifically for VR. That makes a pretty big difference, as users could just as easily whip out their iPhone or iPad to play an Arcade game, rather than put on an entire headset just to play Angry Birds Reloaded or Temple Run. After all, people are buying the Valve Index or the Meta Quest 2 just so they can access libraries of VR-only games like Beat Saber and Half-Life Alyx. A lack of serious VR titles risks putting the Vision Pro in the same position as the Mac — a device mainly for productivity, not a hub for gaming. While Apple is trying to coax game developers into putting their titles on macOS with a new porting tool, the fact is that most developers aren’t prioritizing Mac as a platform because the majority of gamers use Windows, and up until now, Apple didn’t exactly make it easy to bring over games from other OSes. We’ll still have to see how well these newly ported games actually perform.“They clearly aren’t focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end.”Even though Apple’s headset might not immediately have some of the riveting experiences that come along with playing VR games like Arizona Sunshine and Blade and Sorcery, it’s not likely to make or break the headset’s success. “They seem to be nailing all of the points that Meta has been fumbling for [the] last few years, namely overall UX,” Blair Renaud, VR game developer and the director of IrisVR, tells The Verge. “They clearly aren’t focused on the current VR ecosystem and game developers like myself, but that may be the right move in the end. For the industry to move forward, we need all the things I mentioned, not just incremental hardware improvements.”Apple’s slow, careful approach to VR is reflected within the device itself. Instead of presenting you with a somewhat jarring and unfamiliar UI that engulfs your reality, the Vision Pro surfaces a set of recognizable apps that exist atop your real-world environment thanks to video passthrough. Of course, there is the option to turn on full VR using the digital crown, but Apple mainly left this application for watching movies or replaying videos. You won’t have to worry about getting used to controllers, either, as you can navigate through the device using just your eyes and hands. Based on first impressions of the Vision Pro, the technology is clearly there for it to succeed. But like most devices out there, the apps are what make it. Fortunately for Apple, it’s easier to build upon a foundation that’s already been established, rather than build one from scratch.

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